

And everytime i voice any criticism a bunch of butthurt people tells me how im wrong and an idiot.

And how tedious acquiring ore becomes in the swamp and mountain biomes. I also criticised the damage resistance mechanic on the third boss or rather how poorly the game communicates it and how incosistent it is with the first two biomes which didnt have resistances at all. I also didnt know about the vendor and i would have never found him If i didnt eventually read about him as i had found all biomes and thus didnt have the need to explore anymore (as all biomes of a given type are more or less identical, well unless your first swamp has no crypt like yours and mine did). I spend a good while dying and losing exp as i had found every biome but the swamp multiple times and thus didnt know where to progress. I guess it comes with the instant gratification that's becoming more prevalent. Now if you meant an average gamer (not speedrunner) trying to rush through the game, then ignore all of the above - I fully agree. They might rush through it, but they are only able to because they learned how everything works to the finest details. Regarding this quote, however, I would like to add the nuance that those that truly speedrun the game tend to play the game loads to learn all the intricacies that are there to learn.

But I'll note that this kind of approach often has them miss alot of the best moments in gaming and makes every new game they buy will last them many less hours of entertainment because they'll rush through the main content and then be done saying "now what" in record time. Now if someone is the type who just wants to rush through content and speedrun the game? Cool, I hope they enjoy the seed. So long as after rushing through content they don't then complain about lack of content I'm cool with it. But hey, everyone has the right to enjoy games in their own fashion. To me, as video game QA, people who see that seed as the holy grail are the epitome of the phrase "given the opportunity players will optimize the fun out of a game". If everything is all on the same island? IMO that's half of the game missing for me. The ups and the downs and the unknown and the uncertainty and the discovery are all major parts of the game. It was frustrating, but we ended up discovering a mountain zone on that island for later so it was worth it. It took me hours of sailing to find a swamp with crypts in it since after I found the first one I explored it and it had none. As awesome as it is, I feel like this takes away from the vast exploration.
